Risk of Rain is a third-person roguelike dungeon game with fast-paced action and lots of item collecting. It is a treat for roguelike dungeon lovers as it provides everything random and even more on each run.
Every run feels new and exciting as you are teleported randomly to an unknown location. You can also choose the multiplayer mode, where you take two of your friends in this chaotic world full of enemies and wreak havoc.
Risk of Rain 2 Classes
Risk of Rain has three difficulty modes: Drizzle, Rainstorm, and Monsoon. As for Survivors of the Void – Patch 1.2, the game contains eleven classes(twelve if you purchase DLC). While the Commando and Huntress class is unlocked by default, other remaining classes must be unlocked by completing challenges within the game.
To unlock the remaining classes, you must first complete the game on Drizzle, the easiest mode among the three, and it can be completed within a couple of hours. After you unlock every character, you can test their awesome new abilities and weapons. Switching characters to a new class feels like playing a different game in a familiar world.
Playing as a new class adds a whole new dimension to the gameplay. If you are starting your run and excited to pick a new class for the run, then here are things you need to know for each character class.
From 2D side-scrolling to 3D form, Commando is the primary survivor and the unlockable by default. Commando is a great well-rounded character from its previous predecessor. He has a decent ability that magnifies after acquiring boostable items and deployable weapons.
Commando Phase Round can shoot through walls and other objects, and Tactical Dive allows players to negate fall damage. The Tactical Dive can be very effective while falling from a great height. You also have Suppressive Fire that can stun enemies, especially Golems and their laser beam eye.
Commando is what we call a starter character that we can play while getting familiar with the world and bosses around us. Getting useful items such as shuriken or ukelele can make Commando powerful in the long run.
Huntress is the second default character available for the run. She is most consistent at efficient damage, mostly because of her auto-aiming lock and the ability to fire while sprinting.
She is built for speed, and her ability to Blink is a constant reminder of her teleporting ability to the direction she is aiming. Due to her high-speed run and gun with teleportation abilities, she can smoothly glide through each stage, killing and slaying bosses on her way.
Although she is quick on mobility, her defense is not as great compared to other survivors making her a fragile character. If you can collect defensive items such as Tougher times and other health regenerating items, you don’t need to worry about her health and concentrate on finishing enemies off.
His runs shave high consistency. His backstab ability is sometimes overpowered, considering how you execute during combat. Basically, you can have critical damage guaranteed when attacking from behind.
Bandit has two primary weapons from Burst shotgun that shoots a spread of five pellets, each for hundred percent of damage, and a blast is a rifle that shoots a single round for three hundred and thirty percent of the damage.
Bandit’s two secondary weapons are a Serrated Dagger that deals three hundred and sixty percent of damage and a Serrated Shiv that deals two hundred and forty percent damage. You can mix the backstab with these secondary items to land critical and cause hemorrhaging.
Hemorrhaging deals two thousand percent of damage over a sixteen-second duration to the target. It works similarly to bleeding, but they are completely separate from one another.
MUL- T is less about mobility and more focused on taking hits like a tank. This survivor has the highest HP among all other classes, and its attacks are of high consistency. You can feel the slow movement and durability at the very beginning, but with the right mobility item build-up, you can build a hefty attack machine with decent speed.
MUL-T has some high-powered abilities that deal massive amounts of damage upon impact. Its multifunctional ability allows it to hold two pieces of equipment at once. His main damage dealt is the Auto Nailgun which shoots six nails per second, dealing seventy percent of the damage.
MUL-T Rebar can be very useful in clearing annoying enemies as it has the ability to pierce enemies dealing six hundred damage. Paring items such as a Soldier’s Syringe and Predatory instincts can benefit greatly in the attacking speed. Hopoo Feather, on the other hand, can be a lifesaver as it gives you an additional jump so you can compensate for your speed with a jump and flee away from enemies when you are in trouble.
Engineer turrets are his best friend, but you should not have to rely on them for everything. Thermal harpoons are great tools for taking out big and heavy enemies. Make sure to charge up your primary attack while waiting for your other cooldown to finish.
Regardless of which turrets to take, there’s going to be a powerhouse at every point of the run. Engineer’s biggest downside is easily getting swamped if too many things are left unchecked for too long, but this downside is easily mitigated when you can get your hands on a couple of mobility items.
Artificer is all about explosive damage instead of the slow build of damage. Just like Acrid playstyle, You are using an ability and proceed to run around and attack back after finishing your ability to cool down.
Having Ignition Tanks on your inventory boosts your ability, making the burn from your primary attack much more potent and changing your ability to cause heavy burn damage. Make sure to press the sprint button after performing every attack except the flamethrower because sprinting cancels the flamethrower.
Sprinting is very important when it comes to placing ice walls, as the walls are instantly placed rather than seconds after.
If you love sweating over every enemy you face, then Mercenary is for you. Make sure you land your primary third swing, as it will apply exposure that allows you to chain into your other ability more frequently. This is not as relevant as you’re rocking the alternate abilities as you are a pseudo-ranged survivor.
The Mercenary is fun to play for extreme players as you will be putting a ton more effort just to get the same results as you get on other survivors. The single best item for Mercenary has focused crystals. If you are near an enemy, it will increase your damage by twenty-five percent. As a Mercenary, you are always close to the enemy, so this is an increase to your base attack directly.
Once you get used to seeing your HP bar constantly wobble back and forth, Rex will become a lethal tool in constantly getting good runs. Spam your primary and secondary as much as you want and use your utility and special whenever your health gets too low. There is not much for Rex than attacking healing and repeating the process.
Remember to keep smaller alive while fighting against bosses and tough enemies to heal back up whenever you need that small amount of health. If you find your health consistently low, take a break from using your secondary occasionally and stack up items to boost your passive increase in health.
Acrid has high consistency in every run due to his poison which deals one percent of an enemy’s max HP every second. You can easily poison an entire enemy just by using one or two abilities, and enemies slowly die from your poison abilities.
Outside of the first few stages, you can just spam the secondary ability without needing to combat in melee range, as your secondary cooldown is fast enough that you can spam it, and the poison will take care of the rest.
Stacking up items that boost movement speed can be extremely beneficial as you will be running around spewing poison, so the easier you can dodge enemies’ attacks, the longer you can survive each run.
You can escape any sticky situation by spamming your shotgun as quickly as possible. Using your hacking beacon sooner will give you more value. The longer you remain on the stage, the more money you will have, and the less impactful getting a couple of things for free becomes.
Anything that synergizes well with hitting things a bunch is what you want on the captain. Items that provide bleed damage and attack speed can change the outcome of your gameplay, so make sure to pick up items that provide greater attack speed and damage.
Defeating the Alloy Worship Unit will unlock the Loader. She has the second-highest base health in the game. Her passive ability is what makes her so powerful, granting her immunity to fall damage and the Loader’s gauntlets that provide her with a temporary barrier. Note that the barrier applies only when hitting with your fist.
Her primary is a slowing swing that deals a hefty amount of three hundred and twenty percent of the damage. Her default secondary is a Grapple Fist that pulls you to and around the monsters. It works more or less like Spiderman web-swinging, and you will swing around in a circle until you let go of it.
Railgunner is the DLC survivor that you have to purchase to play. She is a Loader with infinite range but with less attack time and no AOE besides piercing shots. Her powerful gun can literally common one-shot enemies, making her extremely consistent during the run. With the right items for attack boost, you can see even one-shot stronger enemies and even bosses.
Aside from aiming, you also want to work on utilizing her mines to their fullest capacity, which involves the moment from your primary and special abilities. Performing run with Railgunner is playing the game on easiest mode after getting the required items and learning about her other abilities.
With each update, the game might add more survivors with their unique ability to change the tides of procedurally generated worlds. Nevertheless, playing with the survivors above is an extremely fun experience. On top of that, we have a three-player multiplayer mode to give players versatility on the run.